From 26f8420c8c1a109fe44335ba66e55d5692b701f6 Mon Sep 17 00:00:00 2001 From: Brendan McDevitt Date: Wed, 12 Jul 2017 13:54:06 -0400 Subject: [PATCH] added includes dir + embedded quake videos into the quake post --- _includes/youtubePlayer.html | 1 + _posts/2017-07-06-welcome-to-jekyll.markdown | 25 ------------------- .../2017-07-12-for-the-love-of-quake.markdown | 16 +++++++++--- 3 files changed, 13 insertions(+), 29 deletions(-) create mode 100644 _includes/youtubePlayer.html delete mode 100644 _posts/2017-07-06-welcome-to-jekyll.markdown diff --git a/_includes/youtubePlayer.html b/_includes/youtubePlayer.html new file mode 100644 index 0000000..34996aa --- /dev/null +++ b/_includes/youtubePlayer.html @@ -0,0 +1 @@ + diff --git a/_posts/2017-07-06-welcome-to-jekyll.markdown b/_posts/2017-07-06-welcome-to-jekyll.markdown deleted file mode 100644 index 5dbe7dd..0000000 --- a/_posts/2017-07-06-welcome-to-jekyll.markdown +++ /dev/null @@ -1,25 +0,0 @@ ---- -layout: post -title: "Welcome to Jekyll!" -date: 2017-07-06 02:31:36 -0400 -categories: jekyll update ---- -You’ll find this post in your `_posts` directory. Go ahead and edit it and re-build the site to see your changes. You can rebuild the site in many different ways, but the most common way is to run `jekyll serve`, which launches a web server and auto-regenerates your site when a file is updated. - -To add new posts, simply add a file in the `_posts` directory that follows the convention `YYYY-MM-DD-name-of-post.ext` and includes the necessary front matter. Take a look at the source for this post to get an idea about how it works. - -Jekyll also offers powerful support for code snippets: - -{% highlight ruby %} -def print_hi(name) - puts "Hi, #{name}" -end -print_hi('Tom') -#=> prints 'Hi, Tom' to STDOUT. -{% endhighlight %} - -Check out the [Jekyll docs][jekyll-docs] for more info on how to get the most out of Jekyll. File all bugs/feature requests at [Jekyll’s GitHub repo][jekyll-gh]. If you have questions, you can ask them on [Jekyll Talk][jekyll-talk]. - -[jekyll-docs]: https://jekyllrb.com/docs/home -[jekyll-gh]: https://github.com/jekyll/jekyll -[jekyll-talk]: https://talk.jekyllrb.com/ diff --git a/_posts/2017-07-12-for-the-love-of-quake.markdown b/_posts/2017-07-12-for-the-love-of-quake.markdown index 74dbfcb..dc1514b 100644 --- a/_posts/2017-07-12-for-the-love-of-quake.markdown +++ b/_posts/2017-07-12-for-the-love-of-quake.markdown @@ -4,16 +4,24 @@ title: "for the love of quake" date: 2017-07-12 categories: gaming --- -[Quake](https://en.wikipedia.org/wiki/Quake_(video_game)) is for me, one of the most hardcore and purest forms of mouse/keyboard mastery that there is. I have invested significant hours into these games. Growing uo, my next door neighbor bought a gateway 2000 pc and he showed me quakeworld and team fortress. I never had a good enough PC at the time, so my brother and I would go over to his house to watch him play. +[Quake](https://en.wikipedia.org/wiki/Quake_(video_game)) is for me, one of the most hardcore and purest forms of mouse/keyboard mastery that there is. I have invested significant hours into these games. Growing up, my next door neighbor bought a gateway 2000 pc and he showed me quakeworld and team fortress. I never had a good enough PC at the time, so my brother and I would go over to his house to watch him play. Eventually, I did get a gaming PC and was quickly able to participate in the world of online deathmatch. Quake 2 was the game of choice, using the now defunct service mplayer to search for servers of available players. We had a 56k modem, a second phone line, and America Online. I still remember having to time the incredibly slow rockets and accomdate for the 250ms that our connection had. This was the ultimate form of prediction aim training. -From there, I joined a clan. I found a group of players on mplayer that played CTF. It was fast paced in Quake 2 and there were lots of cool ways you could run the flag. Throughout this time, I also made the upgrade to cable modem. This made the biggest difference. 250ms became 50ms. Everything was now so much more responsive. +From there, I joined a clan. I found a group of players on mplayer that played CTF. For an example of what Quake 2 CTF looks like, here is the threewave mod + +{% include youtubePlayer.html id="mGvQcCfawJg" %} + +It was fast paced in Quake 2 and there were lots of cool ways you could run the flag. Throughout this time, I also made the upgrade to cable modem. This made the biggest difference. 250ms became 50ms. Everything was now so much more responsive. For a few years, I was distracted with Counter-Strike. I played in some clans with some teammates in that game and it was also an enjoyable experience, but nothing like the intensity of the deathmatch games that I played. -Fast forward about a year or two and I finally found Quake 3 CPMA. This was a super fast paced, instant weapon switch, entirely random spawn system, and air control. It was a throwback to the speed of the original quakeworld, and this would soon become my favorite form of Quake ever. I spent hours each day in a server by myself just learning the movement system and practicing trick jumps. +Fast forward about a year or two and I finally found Quake 3 CPMA. This was a super fast paced, instant weapon switch, entirely random spawn system, and air control. It was a throwback to the speed of the original quakeworld, and this would soon become my favorite form of Quake ever. I spent hours each day in a server by myself just learning the movement system and practicing trick jumps. Here is a really good frag video of CPMA. Check out the flag runs and the quad dmg runs. + +{% include youtubePlayer.html id="Q3ui0hz6sm0" %} Quake is one of the only games where you can have a slight skill gap between two players, and the score would not reflect this minor difference. It would be a rape of 40 to 0, even though player A is only slightly better than player B. This hardcore aspect is what kept me playing the game. Nobody likes to be raped 40 to 0 and when that would happen to me, it would really push me to try to improve and learn from my mistakes. -Quake Champions is id softwares newest implementation of the series. It is currently in beta stages and I have been having fun with it. It is a combination of all of the movement styles of the previous Quake games. Really fun to play. I recommend anyone who is curious about deathmatch games to pick this up and enter into the arena to test your skills among the most skilled fps players. +Quake Champions is id softwares newest implementation of the series. It is currently in beta stages and I have been having fun with it. It is a combination of all of the movement styles of the previous Quake games. Really fun to play. I recommend anyone who is curious about deathmatch games to pick this up and enter into the arena to test your skills among the most skilled fps players. I leave you with a quad damage run that I recently made in Quake Champions. Enjoy. + +{% include youtubePlayer.html id="S-wxLi7YSXk" %}