From f55e8105b0506385b726f832a71016df49087c99 Mon Sep 17 00:00:00 2001 From: Brendan McDevitt Date: Wed, 12 Jul 2017 13:01:26 -0400 Subject: [PATCH] made a post professing my love for quake --- .../2017-07-12-for-the-love-of-quake.markdown | 19 +++++++++++++++++++ 1 file changed, 19 insertions(+) create mode 100644 _posts/2017-07-12-for-the-love-of-quake.markdown diff --git a/_posts/2017-07-12-for-the-love-of-quake.markdown b/_posts/2017-07-12-for-the-love-of-quake.markdown new file mode 100644 index 0000000..74dbfcb --- /dev/null +++ b/_posts/2017-07-12-for-the-love-of-quake.markdown @@ -0,0 +1,19 @@ +--- +layout: post +title: "for the love of quake" +date: 2017-07-12 +categories: gaming +--- +[Quake](https://en.wikipedia.org/wiki/Quake_(video_game)) is for me, one of the most hardcore and purest forms of mouse/keyboard mastery that there is. I have invested significant hours into these games. Growing uo, my next door neighbor bought a gateway 2000 pc and he showed me quakeworld and team fortress. I never had a good enough PC at the time, so my brother and I would go over to his house to watch him play. + +Eventually, I did get a gaming PC and was quickly able to participate in the world of online deathmatch. Quake 2 was the game of choice, using the now defunct service mplayer to search for servers of available players. We had a 56k modem, a second phone line, and America Online. I still remember having to time the incredibly slow rockets and accomdate for the 250ms that our connection had. This was the ultimate form of prediction aim training. + +From there, I joined a clan. I found a group of players on mplayer that played CTF. It was fast paced in Quake 2 and there were lots of cool ways you could run the flag. Throughout this time, I also made the upgrade to cable modem. This made the biggest difference. 250ms became 50ms. Everything was now so much more responsive. + +For a few years, I was distracted with Counter-Strike. I played in some clans with some teammates in that game and it was also an enjoyable experience, but nothing like the intensity of the deathmatch games that I played. + +Fast forward about a year or two and I finally found Quake 3 CPMA. This was a super fast paced, instant weapon switch, entirely random spawn system, and air control. It was a throwback to the speed of the original quakeworld, and this would soon become my favorite form of Quake ever. I spent hours each day in a server by myself just learning the movement system and practicing trick jumps. + +Quake is one of the only games where you can have a slight skill gap between two players, and the score would not reflect this minor difference. It would be a rape of 40 to 0, even though player A is only slightly better than player B. This hardcore aspect is what kept me playing the game. Nobody likes to be raped 40 to 0 and when that would happen to me, it would really push me to try to improve and learn from my mistakes. + +Quake Champions is id softwares newest implementation of the series. It is currently in beta stages and I have been having fun with it. It is a combination of all of the movement styles of the previous Quake games. Really fun to play. I recommend anyone who is curious about deathmatch games to pick this up and enter into the arena to test your skills among the most skilled fps players.