added includes dir + embedded quake videos into the quake post
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_includes/youtubePlayer.html
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_includes/youtubePlayer.html
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<iframe width="560" height="315" src="https://www.youtube.com/embed/{{ include.id }}" frameborder="0" allowfullscreen></iframe>
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---
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layout: post
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title: "Welcome to Jekyll!"
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date: 2017-07-06 02:31:36 -0400
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categories: jekyll update
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---
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You’ll find this post in your `_posts` directory. Go ahead and edit it and re-build the site to see your changes. You can rebuild the site in many different ways, but the most common way is to run `jekyll serve`, which launches a web server and auto-regenerates your site when a file is updated.
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To add new posts, simply add a file in the `_posts` directory that follows the convention `YYYY-MM-DD-name-of-post.ext` and includes the necessary front matter. Take a look at the source for this post to get an idea about how it works.
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Jekyll also offers powerful support for code snippets:
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{% highlight ruby %}
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def print_hi(name)
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puts "Hi, #{name}"
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end
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print_hi('Tom')
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#=> prints 'Hi, Tom' to STDOUT.
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{% endhighlight %}
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Check out the [Jekyll docs][jekyll-docs] for more info on how to get the most out of Jekyll. File all bugs/feature requests at [Jekyll’s GitHub repo][jekyll-gh]. If you have questions, you can ask them on [Jekyll Talk][jekyll-talk].
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[jekyll-docs]: https://jekyllrb.com/docs/home
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[jekyll-gh]: https://github.com/jekyll/jekyll
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[jekyll-talk]: https://talk.jekyllrb.com/
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@ -4,16 +4,24 @@ title: "for the love of quake"
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date: 2017-07-12
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categories: gaming
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---
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[Quake](https://en.wikipedia.org/wiki/Quake_(video_game)) is for me, one of the most hardcore and purest forms of mouse/keyboard mastery that there is. I have invested significant hours into these games. Growing uo, my next door neighbor bought a gateway 2000 pc and he showed me quakeworld and team fortress. I never had a good enough PC at the time, so my brother and I would go over to his house to watch him play.
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[Quake](https://en.wikipedia.org/wiki/Quake_(video_game)) is for me, one of the most hardcore and purest forms of mouse/keyboard mastery that there is. I have invested significant hours into these games. Growing up, my next door neighbor bought a gateway 2000 pc and he showed me quakeworld and team fortress. I never had a good enough PC at the time, so my brother and I would go over to his house to watch him play.
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Eventually, I did get a gaming PC and was quickly able to participate in the world of online deathmatch. Quake 2 was the game of choice, using the now defunct service mplayer to search for servers of available players. We had a 56k modem, a second phone line, and America Online. I still remember having to time the incredibly slow rockets and accomdate for the 250ms that our connection had. This was the ultimate form of prediction aim training.
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From there, I joined a clan. I found a group of players on mplayer that played CTF. It was fast paced in Quake 2 and there were lots of cool ways you could run the flag. Throughout this time, I also made the upgrade to cable modem. This made the biggest difference. 250ms became 50ms. Everything was now so much more responsive.
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From there, I joined a clan. I found a group of players on mplayer that played CTF. For an example of what Quake 2 CTF looks like, here is the threewave mod
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{% include youtubePlayer.html id="mGvQcCfawJg" %}
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It was fast paced in Quake 2 and there were lots of cool ways you could run the flag. Throughout this time, I also made the upgrade to cable modem. This made the biggest difference. 250ms became 50ms. Everything was now so much more responsive.
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For a few years, I was distracted with Counter-Strike. I played in some clans with some teammates in that game and it was also an enjoyable experience, but nothing like the intensity of the deathmatch games that I played.
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Fast forward about a year or two and I finally found Quake 3 CPMA. This was a super fast paced, instant weapon switch, entirely random spawn system, and air control. It was a throwback to the speed of the original quakeworld, and this would soon become my favorite form of Quake ever. I spent hours each day in a server by myself just learning the movement system and practicing trick jumps.
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Fast forward about a year or two and I finally found Quake 3 CPMA. This was a super fast paced, instant weapon switch, entirely random spawn system, and air control. It was a throwback to the speed of the original quakeworld, and this would soon become my favorite form of Quake ever. I spent hours each day in a server by myself just learning the movement system and practicing trick jumps. Here is a really good frag video of CPMA. Check out the flag runs and the quad dmg runs.
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{% include youtubePlayer.html id="Q3ui0hz6sm0" %}
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Quake is one of the only games where you can have a slight skill gap between two players, and the score would not reflect this minor difference. It would be a rape of 40 to 0, even though player A is only slightly better than player B. This hardcore aspect is what kept me playing the game. Nobody likes to be raped 40 to 0 and when that would happen to me, it would really push me to try to improve and learn from my mistakes.
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Quake Champions is id softwares newest implementation of the series. It is currently in beta stages and I have been having fun with it. It is a combination of all of the movement styles of the previous Quake games. Really fun to play. I recommend anyone who is curious about deathmatch games to pick this up and enter into the arena to test your skills among the most skilled fps players.
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Quake Champions is id softwares newest implementation of the series. It is currently in beta stages and I have been having fun with it. It is a combination of all of the movement styles of the previous Quake games. Really fun to play. I recommend anyone who is curious about deathmatch games to pick this up and enter into the arena to test your skills among the most skilled fps players. I leave you with a quad damage run that I recently made in Quake Champions. Enjoy.
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{% include youtubePlayer.html id="S-wxLi7YSXk" %}
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