added includes dir + embedded quake videos into the quake post

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Brendan McDevitt 2017-07-12 13:54:06 -04:00
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3 changed files with 13 additions and 29 deletions

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<iframe width="560" height="315" src="https://www.youtube.com/embed/{{ include.id }}" frameborder="0" allowfullscreen></iframe>

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---
layout: post
title: "Welcome to Jekyll!"
date: 2017-07-06 02:31:36 -0400
categories: jekyll update
---
Youll find this post in your `_posts` directory. Go ahead and edit it and re-build the site to see your changes. You can rebuild the site in many different ways, but the most common way is to run `jekyll serve`, which launches a web server and auto-regenerates your site when a file is updated.
To add new posts, simply add a file in the `_posts` directory that follows the convention `YYYY-MM-DD-name-of-post.ext` and includes the necessary front matter. Take a look at the source for this post to get an idea about how it works.
Jekyll also offers powerful support for code snippets:
{% highlight ruby %}
def print_hi(name)
puts "Hi, #{name}"
end
print_hi('Tom')
#=> prints 'Hi, Tom' to STDOUT.
{% endhighlight %}
Check out the [Jekyll docs][jekyll-docs] for more info on how to get the most out of Jekyll. File all bugs/feature requests at [Jekylls GitHub repo][jekyll-gh]. If you have questions, you can ask them on [Jekyll Talk][jekyll-talk].
[jekyll-docs]: https://jekyllrb.com/docs/home
[jekyll-gh]: https://github.com/jekyll/jekyll
[jekyll-talk]: https://talk.jekyllrb.com/

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@ -4,16 +4,24 @@ title: "for the love of quake"
date: 2017-07-12
categories: gaming
---
[Quake](https://en.wikipedia.org/wiki/Quake_(video_game)) is for me, one of the most hardcore and purest forms of mouse/keyboard mastery that there is. I have invested significant hours into these games. Growing uo, my next door neighbor bought a gateway 2000 pc and he showed me quakeworld and team fortress. I never had a good enough PC at the time, so my brother and I would go over to his house to watch him play.
[Quake](https://en.wikipedia.org/wiki/Quake_(video_game)) is for me, one of the most hardcore and purest forms of mouse/keyboard mastery that there is. I have invested significant hours into these games. Growing up, my next door neighbor bought a gateway 2000 pc and he showed me quakeworld and team fortress. I never had a good enough PC at the time, so my brother and I would go over to his house to watch him play.
Eventually, I did get a gaming PC and was quickly able to participate in the world of online deathmatch. Quake 2 was the game of choice, using the now defunct service mplayer to search for servers of available players. We had a 56k modem, a second phone line, and America Online. I still remember having to time the incredibly slow rockets and accomdate for the 250ms that our connection had. This was the ultimate form of prediction aim training.
From there, I joined a clan. I found a group of players on mplayer that played CTF. It was fast paced in Quake 2 and there were lots of cool ways you could run the flag. Throughout this time, I also made the upgrade to cable modem. This made the biggest difference. 250ms became 50ms. Everything was now so much more responsive.
From there, I joined a clan. I found a group of players on mplayer that played CTF. For an example of what Quake 2 CTF looks like, here is the threewave mod
{% include youtubePlayer.html id="mGvQcCfawJg" %}
It was fast paced in Quake 2 and there were lots of cool ways you could run the flag. Throughout this time, I also made the upgrade to cable modem. This made the biggest difference. 250ms became 50ms. Everything was now so much more responsive.
For a few years, I was distracted with Counter-Strike. I played in some clans with some teammates in that game and it was also an enjoyable experience, but nothing like the intensity of the deathmatch games that I played.
Fast forward about a year or two and I finally found Quake 3 CPMA. This was a super fast paced, instant weapon switch, entirely random spawn system, and air control. It was a throwback to the speed of the original quakeworld, and this would soon become my favorite form of Quake ever. I spent hours each day in a server by myself just learning the movement system and practicing trick jumps.
Fast forward about a year or two and I finally found Quake 3 CPMA. This was a super fast paced, instant weapon switch, entirely random spawn system, and air control. It was a throwback to the speed of the original quakeworld, and this would soon become my favorite form of Quake ever. I spent hours each day in a server by myself just learning the movement system and practicing trick jumps. Here is a really good frag video of CPMA. Check out the flag runs and the quad dmg runs.
{% include youtubePlayer.html id="Q3ui0hz6sm0" %}
Quake is one of the only games where you can have a slight skill gap between two players, and the score would not reflect this minor difference. It would be a rape of 40 to 0, even though player A is only slightly better than player B. This hardcore aspect is what kept me playing the game. Nobody likes to be raped 40 to 0 and when that would happen to me, it would really push me to try to improve and learn from my mistakes.
Quake Champions is id softwares newest implementation of the series. It is currently in beta stages and I have been having fun with it. It is a combination of all of the movement styles of the previous Quake games. Really fun to play. I recommend anyone who is curious about deathmatch games to pick this up and enter into the arena to test your skills among the most skilled fps players.
Quake Champions is id softwares newest implementation of the series. It is currently in beta stages and I have been having fun with it. It is a combination of all of the movement styles of the previous Quake games. Really fun to play. I recommend anyone who is curious about deathmatch games to pick this up and enter into the arena to test your skills among the most skilled fps players. I leave you with a quad damage run that I recently made in Quake Champions. Enjoy.
{% include youtubePlayer.html id="S-wxLi7YSXk" %}